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YAMI
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Yami

A tension-driven horror system governed by darkness, uncertainty, and reactive enemy behavior.

FPS / HORROR PC Game Developer
Concept Art
World
Gameplay
ACT I — CONCEPT

A survival horror experience built around fear of the unseen, where limited visibility and constant uncertainty drive every decision.

ACT II — WORLD

A maze-like environment inspired by traditional Japanese architecture, where narrow corridors, shifting layouts, and oppressive shadows create a constant sense of claustrophobia and disorientation.

ACT III — GAMEPLAY

Players navigate tight corridors while eliminating hidden threats, balancing exploration with survival under unpredictable enemy encounters.

ACT IV — IN ACTION

Encounters unfold without warning in near darkness, where every sound, movement, and shadow can signal imminent danger.

UNDER THE HOOD
01

LIMITED VISIBILITY SYSTEM

Lighting is intentionally constrained to create uncertainty, forcing players to rely on instinct, sound, and spatial awareness over clear vision.

#Lighting #Atmosphere #Visibility
02

AMBUSH AI

Enemies operate on unpredictable patterns, emerging from blind spots and darkness to create sudden, high-tension encounters.

#AI #Stealth #Unpredictable
03

CORE FPS MECHANICS

A focused shooting system built around precision and responsiveness, reinforcing survival under pressure in confined spaces.

#FPS #Combat #Gameplay
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