Undead Unleashed Screenshot
UNDEAD UNLEASHED
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Undead Unleashed

A sci-fi tactical shooter where destruction is a mechanic, not a visual trick.

FPS / Survival PC Game Developer
Concept Art
World
Gameplay
ACT I — CONCEPT

The initiative was to create a relentless survival loop under extreme time constraints, focusing on fast iteration and immediate gameplay impact within a high-pressure jam environment.

ACT II — WORLD

A hostile, collapse-driven environment overrun by undead forces, designed with tight spaces and limited visibility to amplify tension and constant threat awareness.

ACT III — GAMEPLAY

Encounters are driven by continuous enemy pressure rather than scripted events, forcing players to adapt positioning, manage space, and react instantly to unpredictable swarm behavior.

ACT IV — IN ACTION

High-intensity combat scenarios unfold in real time, where rapid decision-making and movement define survival against overwhelming odds.

​As part of a collaborative team project with Dhiren K, I contributed to the development of enemy AI systems, level design elements, lighting setup, sound effects (SFX) integration, and Skysphere configuration. The project was shared equally, with both of us contributing a balanced 50-50 effort to deliver a polished experience.

Survive the Undead: Unleashed is an immersive, high-intensity zombie survival game developed in Unreal Engine as part of the Build Your Own Game (BYOG) Game Jam. The game places players in a relentless fight for survival, challenging them to endure progressively difficult waves of zombie enemies. With increasing intensity and pressure, players must adapt quickly, manage resources efficiently, and survive for as long as possible.

UNDER THE HOOD
01

SWARM AI SYSTEM

Enemy behavior is driven by continuous swarm logic, creating unpredictable pressure through dynamic movement and density rather than scripted encounters.

#AI #SwarmLogic #Behaviour
02

REAL-TIME GAMEPLAY LOOP

A fast-paced survival loop built for instant feedback, where player movement, positioning, and reaction directly shape every encounter.

#Gameplay #Survival #RealTime
03

RAPID PROTOTYPING PIPELINE

Core systems were designed and iterated under extreme time constraints, focusing on responsiveness, clarity, and immediate gameplay impact.

#GameJam #RapidPrototyping #IterativeDesign
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