Leo & Nora Screenshot
LEO & NORA
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Leo & Nora

A dark fantasy RPG pushing the boundaries of Nanite rendering.

TPS / RPG PC & Console Lead Game Developer
Concept Art
World
Gameplay
ACT I — CONCEPT

Leo & Nora was envisioned as a cooperative journey where two players share a single experience, built around trust, timing, and constant interaction rather than solo progression.

ACT II — WORLD

Set within a world inspired by Indian mythology, the environment blends mysticism and atmosphere, creating spaces that feel ancient, symbolic, and alive with purpose.

ACT III — GAMEPLAY

Every mechanic is designed around collaboration, requiring players to coordinate actions, solve environmental challenges, and progress together through shared objectives.

ACT IV — IN ACTION

Split-screen gameplay brings both players into focus simultaneously, where communication and synergy drive every moment—from exploration to interaction and beyond.

Leo and Nora, I developed a local split-screen multiplayer system in Unreal Engine 5 using Blueprint scripting. I implemented dual-player controls with separate inputs, along with player-specific interactions and context-based dialogue systems. I worked on synchronizing gameplay events between both players, ensuring that actions and triggers responded correctly based on who interacted. I also developed UI elements that display independently on each player’s screen and handled core mechanics such as object interaction, simple cooperative tasks, and proximity-based events. My role focused on building and refining the co-op gameplay loop to create a smooth and engaging shared experience..

Leo and Nora is a local split-screen multiplayer prototype inspired by Indian mythology, centered around two characters who must work together to progress. The game focuses on cooperative gameplay, where each player has distinct interactions and must coordinate to solve simple objectives and trigger events. Designed as a shared-screen experience, it emphasizes communication, timing, and player interdependence, creating a light, engaging co-op dynamic built around synchronized actions and environmental interaction.

UNDER THE HOOD
01

COOPERATIVE GAMEPLAY

Built entirely around two-player interaction, where progress depends on coordination, timing, and shared decision-making.

#Co-op #Teamwork #SharedPlay
02

INTERACTIVE PUZZLE DESIGN

Environment-driven challenges that require both players to engage simultaneously, encouraging communication and problem-solving.

#Puzzle #Problem-Solving #Interaction
03

SPLIT-SCREEN EXPERIENCE

A seamless split-screen system that keeps both players equally involved, ensuring constant awareness and connection throughout the game.

#Splitscreen #Multiplayer #LocalCo-op
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