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Unfinished Business
A rain-soaked urban setting that creates a tense and grounded atmosphere.



Unfinished Business is a combat-driven action experience focused on grounded mechanics and a narrative built around betrayal and revenge.
Set in a dark, rain-soaked urban environment where tight spaces, lighting, and atmosphere reinforce tension and immersion.
The core loop revolves around fluid combat systems, enemy AI interactions, and responsive player mechanics built using Blueprint systems.
Combining real-time feedback, combat responsiveness, and cinematic presentation to deliver a focused and impactful gameplay experience.
I developed a combat-focused gameplay prototype in Unreal Engine 5 with a strong emphasis on Blueprint scripting. I implemented core player systems, including movement, shooting, swimming, vehicle mechanics, a map system, and interaction mechanics, along with basic enemy AI and combat behaviors. I also integrated UI elements and gameplay feedback to enhance the overall player experience. In addition to gameplay development, I handled the full voice acting for all characters, leveraging AI tools to modify gender and ethnicity for variety.\ I was also responsible for building the game’s city environment. My role primarily focused on designing, building, and refining the core gameplay loop while ensuring it aligned with the game’s linear, action-driven vision.
Unfinished Business is a linear, story-driven action-adventure game centered on a former special operations agent who is falsely accused of treason and imprisoned. After escaping custody, the protagonist embarks on a relentless mission to uncover the truth and take revenge on the individual responsible for destroying their life. The experience is designed to be focused and combat-driven, emphasizing tight gameplay and a strong narrative without the inclusion of stealth, puzzles, or branching choices. Through its straightforward design and emotionally driven premise, the project aims to deliver a concise yet impactful gameplay experience built around intensity, clarity, and purpose.
PRECISION COMBAT
Fluid, responsive gunplay built with Unreal Engine 5. Every shot, impact, and reaction is designed to feel weighty and immediate.
TACTICAL ENEMY AI
Enemies react dynamically to player actions using behavior trees, creating intense and unpredictable combat encounters.
CINEMATIC GAMEPLAY
A story-driven action experience blending fast-paced combat with immersive environments and seamless player control.
RECOGNITION
GAME OF THE YEAR
ICAT Design & Media College