Neon Veil Screenshot
NEON VEIL
HOME / WORK / NEON VEIL

05 // 05

Neon Veil

A stealth-horror experience driven by concealment, tension, and a single decisive kill.

Stealth Horror PC Game Developer
Concept Art
World
Gameplay
ACT I โ€” CONCEPT

A stealth-driven horror experience built around vulnerability, where survival depends on hiding, timing, and precision.

ACT II โ€” WORLD

A confined cyberpunk environment illuminated by harsh neon lighting, designed to expose movement while offering limited spaces to conceal.

ACT III โ€” GAMEPLAY

Players evade a persistent entity, using closets as safe zones while searching for a hidden weapon required to eliminate the threat.

ACT IV โ€” IN ACTION

Encounters unfold through stalking and evasion, where a single opportunity to strike determines whether the player escapes or is caught.

UNDER THE HOOD
01

STEALTH DETECTION SYSTEM

Visibility-based detection ensures players remain hidden when concealed, creating a clear riskโ€“reward dynamic between movement and safety.

#Visibility #Concealment #RiskReward
02

PERSISTENT ENTITY AI

A constantly roaming enemy that searches, patrols, and reacts to player presence, maintaining continuous pressure.

#AI #Stealth #Consequences
03

OBJECTIVE-DRIVEN LOOP

Progression is tied to discovering a single critical item, transforming exploration into a high-stakes objective.

#Objective #Exploration #Tactics
LOOPING BACK TO ORIGINS.